A trailer was released to promote the latest in the N.O.V.A series, with the full release set to land in the UK and USA App Stores at around midnight. In terms of enjoyment and gameplay, this latest version will pack no serious surprises, brining users a total of ten levels to fight their way through against the enemy.
Add Griffin Technology on your wish list of iPhone-controlled helicopter makers (and Parrot’s AR.Drone and Keyword Shopping’s iHelicopter, if you haven’t yet). The Helo TC, announced today, works with a free iOS app that lets you control a twin-rotor helicopter by the means of touching virtual buttons or tilting your device. Interestingly, the app talks to the helicopter using an infrared battery-powered module attachable to your iOS device’s headphone jack rather than communicate via a wireless base station in your home or office.
Apple is reportedly providing select gaming developers with an ‘iPhone 4S’ device which uses the A5 processor, according to a 9to5Mac report.
They already have select developers working on versions of their iPhone applications that take full advantage of the next-generation iPhone’s speedier and much more powerful hardware. These developers, seemingly from high-level gaming outfits, have been given what is essentially an iPhone 4 but with an A5 processor instead of an A4. The device itself is virtually identical to the iPhone 4, and there is no way anyone can tell it’s not an iPhone 4 based on the phone’s exterior.
The updated version of Real Racing 2 HD for iPad 2 with support for full 1080p video out is finally available now on the App Store.
This new update brings the ability to take the Digital AV cable, plug it into your shiny new iPad 2, and play your racing on the big screen at native 1920×1080 resolution.
What’s New in Version 1.10
* Full HD 1080p TV-out and dual screen gaming support on iPad 2. Experience Real Racing 2 HD like never before in stunning, true 1080p while real-time racing telemetry is displayed on iPad 2
* Enhanced visuals for Alkeisha Island and San Arcana tracks on iPad 2
* Memory optimizations to minimize crashes
* Various minor improvements and fixes
The video embedded below shows Real Racing 2 HD running on a large TV in glorious 1080p, with the iPad screen showing a different game UI. It. Looks. Gorgeous.
Someone must really like you — otherwise, how did you end up with an iPhone this holiday season? Yeah, we know, iPads don’t really fit into stockings. Besides, your parent or significant other got you an arguably better gift in the cheaper (with two-year contract, of course), more compact, and more recently updated iPhone 4. We’ve given you some app suggestions before when the device first launched, but that was six months ago, and in technology time, that’s like seven years. Want a run-down of the best apps, our favorite accessories, and the essential tips and tricks? Just follow along after the break!
So, Santa stuffed an iPad into your stocking on Christmas (insert mythical figure / appropriate receptacle / holiday of choice), and you’re wondering what to do with the thing? First of all, congratulations! The iPad can be a wonderful, loyal companion and friend, but it can also take a while to warm up to. As we always say, a device is only as good as its apps, both literally and figuratively: it’ll take some time to figure out what you want to get from the iTunes Store that will flesh out your experience, but it will also take some time to see which nooks and crannies of your life the iPad can fill, and what roles you’ll want it to take over from your laptop and phone. Follow along after the break as we show you how to wring the most out of your shiny new tablet.
The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games’ own Infinity Blade, but the company’s decided it’s time to finally stop teasing and give us the software to really play with it. Tomorrow’s planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you’ll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple’s 30 percent cut of whatever’s left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already — we’re sure there’ll be enough change left for ice cream even after Epic and Apple have had their share.
Deals on iPhone and Android games aren’t exactly hard to come by at this time of the year, but the folks at Gameloft have cooked up something a little extra special for the month of December. They’ve just kicked off an Advent Calendar on Twitter, which promises to reveal a free iPhone games, Android games, and a few other surprises every day until December 25th — plus “a little bit more in the end.” While there may be a few duds in there, things have gotten off to a pretty good start — you can now grab the updated version of the classic PlayStation game Driver for the iPhone and iPod touch.
We’ve already seen Epic Games and Id Software show off their respective game engines for iOS devices, but they’re only now finally giving folks a look at the first actual games that will use them. The first of those to roll out will apparently be Id’s Mutant Bash TV, which looks as impressive as the Rage demo promised (although that’s aided in part by being on rails), and will cost just $0.99 for the standard version or $1.99 for the Retina Display-enhanced version. Seemingly even more impressive than it, however, is Epic Games’ Infinity Blade, the game counterpart to the Unreal Engine 3-based “Epic Citadel” demo that was released back in September. While it may look like yet another God of War clone, it sounds like Epic has something quite a bit different in mind — the game’s creative director (of Shadow Complex fame, incidentally) recently described it as a mix of Karateka, Dragon’s Lair and Punch-Out. Head on past the break to check out the trailer, and hit up the link below for Touch Arcade’s preview of Mutant Bash TV (no video for it just yet, unfortunately).
Game Center is almost out in consumers’ hands, but that hasn’t stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: “Casual” games will use highscores to offer up multiplayer and even co-op challenges, while “Core” games will actually run real-time multiplayer, in conjunction with a system from a company called Exit Games.