iPhone 4S Camera Outshines High-End Compact Cameras

 iPhone 4S, Reviews  Comments Off on iPhone 4S Camera Outshines High-End Compact Cameras
Oct 252011

Lisa Bettany, a developer of Camera+, one of the most popular third-party camera apps has posted an article, which compares the camera quality across all generations of the iPhone.


She writes:

The iPhone 4S is dramatically clearer and sharper than previous iPhone versions. Using separate focus and exposure in Camera+ on the iPhone 4 & 4S significantly helped create a more balanced exposure. While it’s not nearing the same quality as a professional level dSLR, it is comparable to a top of the line compact camera and even outshines it in some ways.

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iPhone 4S Vs. Canon 5D Mark II: Side-By-Side Video Comparison

 Apple, iPhone 4S, Reviews  Comments Off on iPhone 4S Vs. Canon 5D Mark II: Side-By-Side Video Comparison
Oct 182011

Apple’s new iPhone 4S comes with a vastly improved 8-megapixel camera that is getting rave reviews.

So if you want to figure out iPhone 4S’ video capabilities, checkout the video posted by Robino films that compares the iPhone 4S video and the Canon 5D Mark II, which costs more than  $2000.

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G-Form Extreme Sleeve Protects iPad From Getting Run Over By Car

 iphone  Comments Off on G-Form Extreme Sleeve Protects iPad From Getting Run Over By Car
May 142011

Amazingly the G-Form Extreme Sleeve protects an iPad as it gets run over by both the front and back wheels of a car.

If you need a case to carry your iPad during your daily activity I totally recommend this one.

MobileSyrup performed the daring test as part of its review. You can watch the video below..

Jul 092010

After watching this video, i’m beginning to think that my iphone 4 bumper purchase wasn’t much of deal breaker. If you listen closely you can hear the iphone  hitting the ground directly on the glass. I figured that the rubber edges wouldn’t allow the actual iphone to hit the ground but I was wrong. Obviously your not going to go out and drop your iphone on concrete 4 times in a row but even that one accidental drop might do the job and break your iphone, bumper on or not.

Jul 052010

Tests taken across a small (24-person) sample group suggest reading eBooks remains slower than reading paper, with the iPad being faster to read than a Kindle device.

Jakob Nielsen of the Nielsen Norman Group set out to determine reading speed differences between the different platforms (book, ebook, iPad etc).
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iPad Vs iPhone 3GS Vs Nexus One

 Apple, ipad, iphone, News, Reviews  Comments Off on iPad Vs iPhone 3GS Vs Nexus One
Apr 052010

The iPad is finally out and it is time to revisit some of the speculations that we had reported prior to the launch.apple-a4-cpu-cjr

One of the most debated topics was the performance levels of the A4 Soc that powers the iPad. This was significant not just because the chip has been designed in-house by Apple, but also because there are indications that A4’s SoC may also power the iPhone in the future.

So what can we make of the A4 processor now that the iPad has reached its users? Folks at AnandTech have carried out an in-depth study comparing iPad’s A4 processor against iPhone 3GS’ Cortex A8 and Nexus One’s Qualcomm QSD8250 chip.

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Finger Swiping Camera Controls coming to iPhone & iPad

 ipad, iphone, News, sdk  Comments Off on Finger Swiping Camera Controls coming to iPhone & iPad
Feb 252010


On Feb 25, 2010, the US Patent & Trademark Office published a patent application from Apple that reveals one of the next chapters for Apple’s iPhone. Today’s patent reveals yet another innovative concept that is designed to help users control their incoming calls and voicemail by simply swiping their finger over the external camera lens. It will controlrewinding and fast forwarding voicemail. In addition, the new methodology will also enhance one handed navigation of web pages, documents, a contact list or your iTunes library by simply swiping the camera lens in different swiping motion combinations. In the future, the iPad may be able to take advantage of this feature if the camera is positioned correctly. This would theoretically allow a user to simply flick a finger over the camera lens to turn the page of a book or scroll a webpage without ever having to move your hand. This is an excellent idea on several fronts that will have Apple’s competition on the run, again.

Control iPhone Calls & Voicemail via Camera Finger-Swipes
Apple’s patent FIG. 1 shows an iPhone 100 having a built-in digital camera in use for a telephone call or voicemail retrieval. The device technically could be any portable multi-functional portable device (iPod touch, iPad) with a built-in digital camera – but for the sake of clarity and simplicity, the following text will focus on device 100 only being an iPhone.


The built-in digital camera includes a lens 105 located on the back face of the iPhone can capture digital images of a scene that is before the lens and process those images and also detect finger swipes across the lens.

As seen in FIG. 1, a user is holding his iPhone to his ear so that he can hear the voices in a call or voicemail message. The user could easily reach the lens with a finger of the same hand that holds the iPhone. A voicemail command can be controlled by a swipe of the finger in the direction of the arrow 120 over the lens.

For example, during access of a voice mailbox, the user may swipe his finger in the direction of the arrow 120 over the lens to rewind the playback of a voicemail message. The user may swipe his finger over the lens in the direction opposite the arrow to fast forward the playback of a voicemail message.

In general, there could be one or more different directional swipes defined as corresponding to respective voicemail commands. Note that the user need not actually touch the camera lens when sliding his finger across the lens.

Alternative Tap Control: In another embodiment of the invention, the user could use his finger to tap the iPhone so as to pause playback of a voicemail message, or stop the rewind or fast forward of a message. While voicemail message playback is paused, the user may tap their iPhone to resume playback of the voicemail message. These voicemail functions can be performed without having to move the iPhone from its position over the user’s ear as depicted in FIG. 1, to in front of the user’s face. Therefore, the user is able to control voicemail playback while their iPhone is up against their ear, and without having to look for any buttons. Also, only one hand is required to implement these functions.

A similar concept may be applied to control call functions during a telephone call conversation with a called or calling party. The motions described above, namely sliding a finger in various directions across the lens and/or tapping the iPhone could also control call functions, such as merging multiple calls, setting a call on hold/unhold, and switching between or among multiple simultaneous calls. The setting of these motions to correspond with call control or voicemail control commands may be put into place by Apple or customized by the user.

Control iPhone Display Navigation via Camera Finger-Swipes

Apple’s patent FIG. 2 depicts another use for camera finger-swipes, this time for navigating the iPhones interface. The user holds their iPhone in the palm of their hand so that they could view the display screen 200. To scroll or navigate a handle location or to move the view of the display screen, the user moves their finger over the camera lens, in a direction analogous to the one that they wish to move the handle of the screen. FIG. 2 depicts the user using their index finger to swipe across the camera lens, but depending on the hand that is holding the device (i.e., the right or left hand) and the location of the camera lens, a user may choose to use another finger, such as his middle or ring finger, if it would be more comfortable.

Consider the following example of navigating the display screen. If the user wishes to scroll down on a webpage or text document, then the user would simply move their finger across the camera lens in an upward direction (i.e., towards the top of the screen 200). This would be consistent with moving the page “up” so as to bring a bottom portion of the page into view. To move the page down (and thereby bring a top portion of the page into view), the reverse needs to occur, i.e., the user needs to swipe across the lens in a downward direction. Note that navigation on the display screen (using a finger swipe across the camera lens) need not be limited to straight up and down, but rather could be performed in other or additional directions (e.g. left and right). Now that Apple is introducing “iBook” – think of flipping the page of a book using this method so that you don’t even have to move your hands from the iPhone or future camera based iPad.
In another embodiment, the finger swipe over a camera lens corresponds to the movement of one or more scroll bars for the page on the screen. For example, swiping a finger in the downwards direction would move an up-down scroll bar downwards, resulting in bringing the bottom portion of a page into view. Likewise, swiping a finger in the left or right direction would move a left-right scroll bar in the left or right direction, respectively (causing the left or right portion of the page into view, respectively).

[via patently apple]

AT&T On Top Again On 3G Wireless Performance Test

 News  Comments Off on AT&T On Top Again On 3G Wireless Performance Test
Feb 232010


AT&T says it has worked hard to improve its much-maligned 3G network over the last eight months–erecting hundreds of new cell towers, using better-performing wireless spectrum, and souping up its cell sites across the country–and the results of our latest 13-city 3G network performance tests suggest that the network has indeed undergone a drastic makeover.

After registering the lowest average download speeds in our 3G performance tests last spring, AT&T’s network turned in download speeds that were 84 percent better than the numbers from eight months ago; in our latest tests, AT&T’s download speeds were 67 percent faster on average than those of the other three largest U.S. wireless providers–Sprint, T-Mobile, and Verizon.

In our tests last spring, AT&T posted an average download speed of 818 kbps (kilobits per second) across 13 cities. In our tests conducted in December 2009 and January 2010, AT&T’s average download speed increased to 1410 kbps.

AT&T’s download speeds in New York City were three times faster in our latest tests than in our tests last spring; in San Francisco, the AT&T’s download speeds were 40 percent faster.

The AT&T network’s reliability improved dramatically, too: Last spring, PCWorld testers obtained a usable broadband connection with AT&T only 68 percent of the time. In our latest tests, testers connected to AT&T successfully in 94 percent of their attempts.

Verizon Wireless, which turned in the best all-around performance in last spring’s 3G network testing, and Sprint, which finished a close second, both continue to perform well, according to our latest test results. Our tests found that Sprint’s network delivered download speeds nearly identical to those we measured eight months ago in the 13 test cities; Verizon’s download speeds decreased by 8 percent overall.

In the past year, Sprint and Verizon–like AT&T–have seen a marked increase in the number of 3G smartphones that rely on their networks. Our speed results suggest that Sprint is upgrading its network capacity fast enough to meet the demand, while Verizon may be having trouble keeping up. Nevertheless, both networks’ reliability (the likelihood that a user can connect to the Internet at a reasonable speed) improved in the most recent tests over how they fared last spring.

We tested the T-Mobile 3G network for the first time in December and January, and found that it supported download and upload speeds that were competitive with Sprint’s and Verizon’s in most of our test cities. In one city–New York–T-Mobile’s network even delivered download speeds that are usually associated with 4G networks.

Before getting into the details of our test results, a few words about the testing and the data. During December and January, PCWorld and our testing partner, Novarum Inc., tested the download speeds, upload speeds, and network dependability of the AT&T, Sprint, T-Mobile, and Verizon 3G networks from 20 locations in each of 13 U.S. cities. Altogether we ran more than 51,000 separate tests covering 850 square miles of wireless cell coverage servicing 7 million wireless subscribers (see “How We Do the Testing”).

At each testing location, we connected to the 3G network via both laptops and smartphones. The laptop tests accurately measured the capacity and performance potential of a given network, while the smartphone tests approximated the real-world connection speeds users of these popular devices might experience, given the less-powerful processors and 3G radios that the devices contain.
Reading the Charts

The charts list the cities in the leftmost column; moving rightward across the chart, you can see the speed averages and reliability scores in that city for each of four 3G wireless networks. Speeds are expressed in kilobits per second (kbps); the figure for reliability represents the percentage of the total number of 1-minute tests we conducted of a given carrier’s service during which the service maintained an uninterrupted connection at a reasonable speed.

Speed and reliability test results for 13 cities; click for full-size chart Click on the chart thumbnail at left to see the detailed results of our laptop-based testing of the Big Four 3G wireless networks (AT&T, Sprint, T-Mobile, and Verizon) in 13 U.S. cities.

Smartphone test results for 13 cities; click for full-size chart.Click on the chart thumbnail at right for the detailed results of our smartphone-based testing of the Big Four 3G wireless networks in 13 cities.

Because we couldn’t test every city in the country, we chose 13 that are broadly representative of the rest: Baltimore, Boston, Chicago, Denver, New Orleans, New York City, Orlando, Phoenix, Portland, San Diego, San Francisco, San Jose, and Seattle. Because wireless signal quality depends to a large extent on variables such as network load, distance from the nearest cell tower, weather, and time of day, our results can’t be used to predict specific future performance in a specific area. Rather, they illustrate the relative performance of 3G service in a given city on a given day. Each speed number possesses a margin of error of plus or minus 5 percen.

[via pcworld]

Flash Developer Explains Why Touchscreen Devices like iPad, iPhone Cannot Use Flash

 ipad, iphone, News  Comments Off on Flash Developer Explains Why Touchscreen Devices like iPad, iPhone Cannot Use Flash
Feb 222010


There has been a lot of discussion lately over the lack of Flash support in iPhone OS.

Most of the arguments presented have been about the technology being buggy, crash-prone and resource intensive. Steve Jobs has also called it a “dying technology”.

However, one perspective that has largely been missed so far has been about a fundamental way in which most Flash applications
operate that makes it unsuitable for use on not just the iPad or iPhone, but also on most of the touchscreen devices in the market.

According to Flash developer Morgan Adams, one of the biggest issues with Flash on touchscreen devices is the hover/mouseover event. Adams writes that most of the Flash applications available on the internet today are built with a mouse pointer based control in mind. As a result, these applications respond differently to mouse-hovering as against an actual click.

For instance, hovering your mouse pointer over a running video will bring up the media control options. However, on clicking the video, it may be paused. Adams explains that touchscreen devices are not built to recognize a mouseover as input, which means that most of the Flash files on the web today may not respond as desired to users accessing them from these devices. As Adams points out, Flash based games, maps, videos and advertisements are all prone to be affected due to this issue.

The pervasive nature of this problem means finding a solution to this for touchscreen users is both a complex and impractical proposition. Adams explains that alternate mechanisms for differentiating hovering from mouse clicks using gestures or tap based inputs needlessly complicate the experience. As he notes, even if users were to disregard the other issues with Flash, the mouse-hover problem is one that can be difficult to substitute on the touchscreen devices.

Ironically, this is also an issue that Apple has been working at. Our readers will recall a patent application filed by Cupertino earlier this year that sought to bring a proximity detection system to the iPhone/iPad touchscreen. Such a technology will enable touchscreen users substitute a simple mouseover event with an equally intuitive finger input.

[via Roughly Drafted]

Geohot Discovers Working Exploit For iPhone OS 3.1.3 Baseband

 hacks, iphone, iphone 3.1.3, jailbreak, News  Comments Off on Geohot Discovers Working Exploit For iPhone OS 3.1.3 Baseband
Feb 212010


If you accidentally upgraded your unlocked iPhone to iPhone OS 3.1.3 that was released two weeks back then we have another good news.

Geohot, the iPhone hacking expert who had released popular jailbreaking and unlocking tools like blackra1n, blacksn0w and more has discovered a working exploit for baseband 05.12.01 that was bundled with iPhone OS 3.1.3.

Geohot has tweeted the hash tag of the baseband crash for safekeeping:

d8b50dc95d7906e3ff6155331a534b55d0f6cac1=good. And motorama this weekend!

You might remember that Sherif Hashim had also discovered an exploit for iPhone OS 3.1.3 baseband last week and MuscleNerd of the iPhone Dev Team had confirmed that it is working.

iHackintosh has also published the conversation between Visnet (iHackintosh reader), Geohot and MuscleNerd:

<visnet_> What does geohot tweet mean?
<%geohot> its my bb exploit for safekeeping
<%Par4doX> geohot: did you turn that over to the dev team or are you doing something with it?
<%geohot> my days of turning things over are done
<%geohot> i hope its different from the one they have
<%geohot> but they prob already have it
<%geohot> its the one i orig wanted to release blacksn0w with
<%Par4doX> it’s still there in the new bb
<%geohot> yep, just checked
<%geohot> but then opted to use xemn since it was public
<Evan> Oo, it carries over from 05.11 to 05.12?
<%geohot> why wouldn’t it, apple doesn’t fix things proactivly
<@MuscleNerd> geohot we prob should figure out a way to know if we have same exploit double blind, otherwise we may release 2 different ones at same time
<%geohot> any suggestions?
<@MuscleNerd> not sure how to do that without making it easy to brute force though
<%geohot> yea, i salted the hash
<@MuscleNerd> yeah
<@MuscleNerd> hmm maybe if we both hash the stack dump
<@Confucious> Can you two take this out of public sight?
<@MuscleNerd> the stack itself, not the header before it or the registers after it
<Her> muscle: any notice about the exploits are the same ?
<%geohot> we are working on it
<%geohot> cryptography, perfect for people who don’t trust each other

The conversation indicates that both the iPhone Dev Team and Geohot have a working exploit for the latest baseband and could release tools to jailbreak and unlock iPhone OS 3.1.3.

[via iHackintosh, Geohot’s Twitter page]